Flowmap Generator standalone application progress

I’ve been working on a stand alone version of Flowmap Generator for people who don’t use Unity. Most of the work has been making a scene editor to handle all the stuff that I relied on the Unity editor to handle, like moving objects, undoing, importing meshes, etc. All the features that normally require Unity Pro such as GPU acceleration and rendering heightmaps from the scene will work in this version. There are a few small fixes and then a UI pass that’s left to do. Since I’m using Unity to build the stand alone application I’ve got builds working for Windows, OSX, and even a webplayer version (which might be useful for a demo). A Linux build might come later if I get around to installing that for testing.

Flowmap Generator Standalone

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